(Trivia) Cut game mechanic: Buy menu akin to csdoom3


There was an idea long time ago where I wanted to implement a buy menu mechanic, in a similar way i've did it on csdoom3.

That idea came out after I saw a review of IcarusLives on someone's project, where he said "Ye, having all these guns is cool, but I would like to have an option to buy them so i could use the guns I want faster"

And I thought: Ye, that actually sounds cool!

But, by the time I heard about the Idea I was deep on update 3 of the mod, featuring the "Rip and tear" mechanic and all weapons were programmed in a way that aimed at the opposite direction of buy mechanics.

Guns are wither spawned in-levels or dropped by monsters, on a randomized fashion, and guns are balanced in a way that you can use a relatively small ammo pool and survive even the largest hordes (at least in vanilla doom/doom2/plutonia/tnt levels.

Slaughtermaps were never part of my design.) And due to the nature of modding support, adding a money mechanic would require custom monsters that would break compatibility with custom monster packs (we're talking before zscript was a thing, as my mod supports old sourceports)


So, as a Fun fact, I guess I can say, I ripped the tablet from danger mode, to use it as a template, in case i wanted to work on a buy mechanic, but due of the large amount of weapon rewriting required, I decided to scrap the whole mechanic.

The sprites are still part of the game, just didn't used it anywhere.

Ye, I have no plans to work on such mechanic nowadays, but I just thought it would be fun to share that piece of trivia.

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